CAPEC-426: Influence via Incentives
The adversary incites a behavior from the target by manipulating something of influence. This is commonly associated with financial, social, or ideological incentivization. Examples include monetary fraud, peer pressure, and preying on the target's morals or ethics. The most effective incentive against one target might not be as effective against another, therefore the adversary must gather information about the target's vulnerability to particular incentives.
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Overview
CAPEC-426 (Influence via Incentives) is a standard-level attack pattern catalogued by MITRE in the Common Attack Pattern Enumeration and Classification (CAPEC). It describes a recurring method attackers use to exploit software weaknesses.
What the attacker needs
Prerequisites
- The adversary must have the means and knowledge of how to communicate with the target in some manner.The adversary must have knowledge of the incentives that would influence the actions of the specific target.
Skills required
- Low skill: The adversary requires strong inter-personal and communication skills.
Consequences
What a successful CAPEC-426 attack can achieve.
Other
Affects: Confidentiality, Integrity, Availability
Attacks that successfully incentivize the target into performing an action beneficial to the adversary can result in a variety of consequences that negatively affect the confidentiality, availability, and/or integrity of an application or system.
How to mitigate it
Defenses that reduce the risk of CAPEC-426.
- An organization should provide regular, robust cybersecurity training to its employees to prevent social engineering attacks.